3D RIGGING

This training takes you step-by-step through the tools and techniques used by animation, VFX and game studios. You will be working through a series of lessons with a strong emphasis on practical work. At the end of the course, you will be able to build rigs for a wide variety of model and character types using the latest industry-standard methods.

Course/Certification Name

3D Rigging (Training only)

Duration (In Days)

5 Days (7 Hours per day)

Type of Training

Instructor-led/ Blended

Course/Certification Level

Advance

Career Track/Job Roles

Character TD/ Rigging Artist

Level

Technical

Course/Certification Overview

A rigging process serves as a bridge between modeller and animator in the production pipeline. A good technical artist must be equipped with strong understanding on the production pipeline and tools in order to deliver a workable rig for animation.

This training takes you step-by-step through the tools and techniques used by animation, VFX and game studios. You will be working through a series of lessons with a strong emphasis on practical work. At the end of the course, you will be able to build rigs for a wide variety of model and character types using the latest industry-standard methods.

Training Objective(s)

To provide quality and industry-relevant training/ certification.

Pre-requisite(s)

Prior knowledge on 3D Modeling & Animation in Autodesk Maya.

 

Learning Outcome(s)

At the end of the course, you will be able to build rigs for a wide variety of model and character types using the latest industry-standard methods.

Skills Outcome(s)

Technical Skills in 3D Rigging (e.g. Constraints, Skeleton Creation, Deformer Weight Painting, Inverse Kinematic Setup, Forward Kinematic Setup, Blendshape Creation, Joint-based facial setup, Stretchy Bone Setup.)

Modules Content

Fundamental of Rigging

               + Hierarchy, Constraints

               + Set Driven Key, Connection Editor, Node Editor

Skeleton Creation

               + Understanding Topology

+ Joint Placement

+ Skin Deformer

               + IK/FK Skeleton Setup

               + Paint Skin Weight

Arm Rigging + Fingers Rigging + Leg Rigging

               + FK Setup

               + IK Handle Setup

               + Reverse IK Setup

Torso Rigging + Stretchy Rig

               + IK Spline Setup

               + Advanced Twist Setup

               + Stretchy IK

Shoulder, Neck, Head Rigging + Switch

               + Space Switch

               + IK/FK Switch

               + Global Control and Scalability

Facial Rigging

               + Blendshape

               + Joint-Based Facial Rigging

               + Wire Deformer

               + Non-linear Deformer

Sample of certificate of attendance & certification

Certificate issue by APU/APIIT

Number of Classes Previously Conducted

19 November 2018 – 4 participants

17 June 2019 – 3 participants

11 November 2019 – 11 participants

Number of Pax previously conducted

18

Testimonials/Success Stories

“This module has taught me many things I didn’t know about what Autodesk Maya can do and has opened up the world of rigging for me. This was a valuable experience and surely I have made some mistakes but also learned proper ways to handle some things through that.”

2020 Demand

According to CG Spectrum (2018), one of the most in demand positions for film and game design studios is Character TD/ Rigging Artist. This position requires a lot of skills and experience that can only be learned over time.

 

The creative industry in Malaysia especially animation field is shorts of Character TD/ Rigging Artist. As the last search on job posting locally, major studios like LemonSky, SilverAnt, Mirayi, Animamundi, Anima Studio, Pixelline, BaseFX, and GiggleGarage are currently hiring for Character TD/ Rigging Artist.